Brooks came out, and for that it was an occasion for challenge. it came in three parts, two parts I will recount here, the third I'll do as the next portion.
Round 1: Dux Bellorum. Late Romans vs. Sub-Roman British
Late Romans were straight forward an effort to charge through the enemy in a very rough proxy of knights, something they’ve so far been unsuccessful in achieving in their outings (spoiler alert....er, too late). They were a full half Riders with Continental Horses, vs the mere ponies they faced, supported by a line of scrubs posing as a Shieldwall, and a single stand of bow armed light horse (for ease I will refer to as Huns), in Brook's capable hands, on a quest of collection. Tax Collection that is. Empires don’t come cheap.
Facing them were the legion of delinquent taxpayers. The Sub-Romans were built on a core of Shieldwall, half ordinary, half noble, supported by a small contingent of riders, as well as two bands of bow armed skirmishers and a contingent of massed bowmen. Little bit of everything, and they would need it.
Clearly the bard broke into the celebratory mead before the battle as early photos were blurry. By the time he came to there were some photos, but too little too late for the initial setup. As remembered the invaders occupied the north, Riders to the east, Shieldwall to the west, and Huns in the center, with a clearing between two copses of trees. Facing them, the shieldwall held the southern center with skirmishers to the west and bows then cavalry to the west with a hill to his rear.
In the end it was a swirling affair-the Sub-Roman Shieldwall split, half to face the cavalry, half to face the oncoming weak sheildwal while flanked in the woods by skirmishers. The Roman Cavalry charged forward, losing their Huns to concentrated bowfire. The Sub Roman Companions and other riders tried to hold the hill against the onslaught, but a poor command roll left the rest of the riders on the hill to be slaughtered.
Why rolling 11s is bad. Ordinary Riders vs. Imposing Noble Riders and Companions-it lasted about as long as you might imagine.
Roman Shieldwall marches to face the British Shieldwall, while British Skirmishers maneuver through the forest to make things difficult for them.
Mid Game, Roman Shieldwall encircled to the left with British Companions desperately trying to hold the hill to the right.
It ended up a race, but the Roman Shieldwall in the north crumpled before the Brits did in the east. Somehow the British companions held the hill, off an on, throughout the battle.
Endstate
I’ve played a few games of this now, but this was the first Shieldwall vs. Shieldwall grind out. I do like the system, but there's quirks and it's not perfect. It wasn't wargaming Yatzee, but central to winning this as shieldwalls are all about rolling sixes when you get to it, and the dice were with me. We went with the option to limit wound reduction to one leadership per turn, thank god, otherwise we might still be playing.
I don’t think Brooks was sold, flank hits on the shield walls weren’t telling, and oddly bowfire, thanks to leadership, was.
Round 2: Maurice, Blue vs Red 75pts/Side
No pictures of the second game-it's tokens not miniatures, so really not a lot to see.
It was a quick, which tends to happen when you attempt double cavalry envelopments while on the defense. I tend to be aggressive on defense, but a 3'x6' table there was little time before impact. Stupid tactics is its own reward.
Being aggressive from round one, it meant that I never built a reserve of cards and played most of the game with a single card in my had. Not complaining, it's how the system works. We played fast, never getting into the combat modifications, and I think we had one combat that wasn't flanking.
Maurice is a good one. Needs a big enough playing space which will be a challenge for the future.