///First started writing back after the Fall Season Novag Game Day. Now as I start to work on completing it, I'm two weeks away from the Spring one. Whoops.////
If you live in the Greater DC Metro Area, and have not linked up with NOVAG, I highly recommend it. Good group of gamers, and yesterday they held their Fall Game Day. Sadly I only could only stay until Noon, which I was fortunate enough considering moving requirements.
Some things came out of this.
First of all, General Quarters 3 from ODGW is actually an enjoyable game. So far it's the best game I've seen for addressing the game vs. simulation balance for World War 1 Naval, and I understand it does the same for World War 2. Someone at the game event was running his "Wobbly 8" scenario, with a British Fleet of Armored Cruisers and Pre-Dreadnaught Battleships fighting four ultra modern German battlecruisers. I was doing ok, about to cross the T before I ran out of time, but only due to the absolutely dreadful luck of my foe.
So, with that in mind I was reminded of two projects which have been sitting on the way back burner. The first was Aeronef which is, more or less, normal pre-dreadnought at 10,000 feet, and I think GC3 would capture it well and quickly with only the addition of altitude mechanics while maintaining speed of play. For a long time I had been looking at the possibility of using Battlefleet Gothic. No clue why, as I'm sitting her thinking about it. It just seemed to make sense...I should probably go back and reread it to see if that core theory applies. My books have finally returned from deep storage (and let's face it, I'm still doing a happy dance.
Project number two, and maybe more viable is the CSN vs. USN in the 1901-1905 period. However this is for another time.
This has been sitting in my drafts for too long. just some random thoughts
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