I can't sculpt, I can't modify, but I have a bevy of Heroclix that are easy to repaint, and from there let's see what we can do.
Starting at the top, let's look at what a hero, rather a Villain in our case, looks like in Power Legion, starting with my favorite. Pure late Sixties, may i bring to you the Atomic Cosmonaut. One of the Archvillains of Paragon, first showing up in Stupendous Stories #4, but not really coming into his own in to the early teens arc of Paragon and the Port Pacifica Protectors. First a simple cosmonaut traveling with his partner (later to become the Devolved) on the Invader Probe where he met the the two Americans (later Cosmos the Evolved and Paragon), over his history he became more and more non-linear, calling versions of himself from the future and past to aid him in his battles, and stepping in and out of time with his (its?) teleporting abilties. When communicating very alient, distant, without sense of time or location reference. What's not to like.
Atomic Cosmonaut Villain 48 Pts
Mind
|
Agility
|
Strength
|
Knockout
|
d8 | d8 | d8 | d12 |
Traits:
Teleport d8
Lethal d8
Damaging Aura d6
Intimidation d10
Duplication (3)
Figure: For this one I intend to use an easy fit that inspired the entire effort-the Evil Cosmonaut from Horrorclix.
Duplication is a missing power I feel from the rules, something of the style of Jamie Madrox or Multiplex. Something like this is needed to represent the non-linearity of the Evil
Duplication: Spend one action to create a duplicate, up to Power level. Each duplicate requries separate activations, but each duplicate other than the first can only take one wound before disolving. Which duplicate is the original is kept hidden until a duplicate is wounded. After the intial # of duplicates is created, additional ones can be created, but each one reduces KD by one step
For those who are checking the math, for simplicity sake I've divided the Power Legions points by 10. It makes it easier for me to baseline forces.