It was an oridnary enough day recently. I was wandering around, and in my usual circuit of web comics I decided to stop on a dead link of mine, namely Goblins. The owner had gone through a bit of diffculty some months back, but you had to hope.
Well, he's back. Slow and steady, but moving in the right direction.
Well, on that note, after several months of silence from one of my favorite Web Comic properties, I figured I'd go and check a few other things. At top of the list was a rule set by the name of Power Legion. I've been waiting on it for years. Produced by the same folks who brought you Song of Blades and Heroes, I think most folks expected a variation of the core rules....
Wait, what?
You haven't played SOBH?
Well, go on, it's $8-games run from 30m-1h; 5-12 figures; playable at seven, enjoyable far beyond, infinately flexible
No, seriously, go on. I'll be here.
Ok.
Back?
Good. Anyway, Power Legion was the superhero version of the "Song" rule set. Long story in danger of getting longer, I went ahead and searched and found a reference to errata. Errata? A few short moments later I found it.
It?
Well this.
So I bought it. It's who I am, the rules version of Hoarders. In review though, it wasn't a mistake. While I have deep respect for Supersystem, the industry standard for many years, it always felt a little too slow for superheroes. Don't get me wrong, it's a practical, linear, translatable system. Then there's Power Legion
It's not just another Song of <Fill in the Blank> rule set. There's a few key differences.
1. Stats-There are four instead of just two, bringing a level of complexity above what you're used to.
2. Polyhedrialismo-No longer dealing with single stats, a hero (or villain) can run from d4-d20
3. No more doubling-there are wounding effects.
Now don't get me wrong, it's got its flaws (take this with the grain of salt originating from yours truly trying to deal with a seven month old, close quarter, and trying grok the rules).
1. Powers are missing. There's 91 included, so it's not from lack of trying. I dropped a note to the developer, and he mentioned there was an intent for expansion to address at least one of the power, but part of it is clearly interpretation.
2. The version reads through a little light on examples and somewhat light on campaign components.
This said, it's a great starting point, I hope there's more coming, but happy with at least this much
No comments:
Post a Comment