Showing posts with label DBA. Show all posts
Showing posts with label DBA. Show all posts

Saturday, February 10, 2018

Notable Folk for a Notable Land

Ultimately I think DBA is likely the best foundation for rules, and was a big DBA 2.2+ and WADBAG fan.....though something happened in the last year that seems to have killed both.  While this makes me sad, the show goes on.  I would note, that while wargaming focuses on the most static of times, basing games in our shared history, miniatures and rules seem so much like mayflies.  Sad, but onward.

For clarity I'm building a world leaning on Tolkien with a smidgen more magic.  Armies may be based on DBA but I expect we'll see some magic in the mix.

Rules based, the bigger issue is not the rules for the battle, but the rules for the world.  I will be rolling out the hexmap soon for the armies I have, but that part is easy.  What is not easy is the idea of solo proper.  There's two schools of thought for solo gaming:

  • I'm building a world and I don't care who wins each battle I'm sold on both sides equally.  Sadly while this likely builds a better narrative in the log term, I'm curious to see what will happen to my little state of Noremgaarm. 
  • You can figure out a system for programming the world and the foes, with random options for the foe based on their expected range of behavior.  This is a much more difficult way to build a legitimate foe, but likely the only option.  

So with this in mind I've created my core cast - six characters who shall serve as the basis for this first generation of events.  Each was generated randomly, with at most one stat swap each for narrative cohesion.  Each of them have a set of stats: 
  • Health
  • Combat
  • Command (to avoid another C with Command) 
  • Administration 
  • Loyalty (to the current leader)
  • Age - Only stat in reverse.  Higher score is older
  • Diplomacy
  • Skill - Riding, reading, anything not otherwise covered. 
  • Magic - X is susceptable to it, while ✶✶✶ or ✶✶✶✶ may be able to cast. 
Each of these stats have a rating from X (zero, or incompetent) to ✶✶✶✶ (exceptional).  Of all stats 20% are X, 40% are ✶, 20% are ✶✶, with, for dramatic purposes, 10% are at ✶✶✶ and ✶✶✶✶.  I was slightly concerned when the first character I rolled up came up with only four total stars, but I chalked that up to him being the predecessor.

 And with no further ado-
Teos DornAthan -  Regent Captain of the Northern March - Unmarried, no heir
  • Health -  ✶
  • Combat - X
  • Command - ✶✶ 
  • Administration - ✶ 
  • Loyalty - N/A 
  • Age - ✶
  • Diplomacy - ✶✶✶✶
  • Skill - ✶✶
  • Magic -X
 Vost PraeVist - Childhood friend of the Captain Regent and Commandant of the West
  • Health - ✶✶✶ 
  • Combat - ✶✶✶✶
  • Command -  ✶
  • Administration - X 
  • Loyalty - ✶✶
  • Age - ✶
  • Diplomacy - ✶
  • Skill - ✶✶✶
  • Magic - ✶
Paraht DornAthan - Uncle to the Captain Regent, Commandant of the Center
  • Health - ✶
  • Combat - ✶
  • Command - X 
  • Administration - ✶ 
  • Loyalty - X
  • Age - ✶✶
  • Diplomacy - X
  • Skill - ✶
  • Magic - ✶✶✶✶
Hegran Sworn - Leader of the Freesteads thrust in to leadership too young, Second to the Commandant of the East. 
  • Health - ✶
  • Combat - X
  • Command - ✶✶  
  • Administration - ✶  
  • Loyalty -  ✶✶
  • Age - X
  • Diplomacy - X
  • Skill - ✶
  • Magic - X
Paet Dornborn - Adopted child of Paraht DornAthan, legal cousin of the Captain Regent
  • Health - ✶
  • Combat - X
  • Command - ✶✶✶ 
  • Administration -  ✶✶
  • Loyalty - ✶
  • Age - X
  • Diplomacy - ✶✶
  • Skill - X
  • Magic - ✶✶
The Fourteenth Noremgaarmi Raeedmas - Independent religious judge of the faith, no name save his title. 
  • Health - ✶
  • Combat - X
  • Command - X 
  • Administration - ✶ 
  • Loyalty - ✶✶
  • Age - ✶✶
  • Diplomacy - ✶✶✶
  • Skill - ✶✶
  • Magic - ✶
And while we're at it, let's bump into the neighbors, who we'll see in our first outing, the three of Firdyoc, neighboring barbarians with a curse of the Trohkborn.
  
Pyoroc the Sixth Firdyoc - Last upright earl of the Firdyoc, shares name and destiny with his people. 
  • Health - ✶✶✶
  • Combat - ✶
  • Command -  X
  • Administration - ✶✶ 
  • Loyalty -N/A
  • Age - ✶✶✶
  • Diplomacy - ✶
  • Skill - ✶
  • Magic - ✶✶
Roakh Firdyoc Trohkmarked - Misshapen and short tempered heir
  • Health - ✶✶✶
  • Combat - ✶✶✶✶
  • Command -  ✶
  • Administration - ✶ 
  • Loyalty - ✶✶✶✶
  • Age - ✶
  • Diplomacy - ✶
  • Skill - X
  • Magic - X
Dinaik the Hunt, semi-sacred killer of the crossroads
  • Health - ✶ 
  • Combat - ✶
  • Command - ✶ 
  • Administration - ✶ 
  • Loyalty - X
  • Age - X
  • Diplomacy - ✶
  • Skill - ✶✶✶
  • Magic - ✶

Sunday, January 13, 2013

WADBA(?)

Something that's been kicking in the ample space of my mind has been the possibility of linking DBA and WAB (Warhammer Ancient Battles-1st edition for me for what its worth) into a coherent system.

Yeah....probably not.

So, this is the basis of the idea-well, it's nothing revolutionary by any means.

Building Units: 

DBA has the army lists for a couple hundred historical forces- but limited to 12 stands each.  Work off the 2.2+ unit types (sorry I'm of that hetrodox order).  Each unit type has a line item in WAB. Modify the stat line for equipment as appropriate.  

Now once you're done this you're going to find some armies don't hit the threshold of 500pts in twelve stands. This is where we start adding additional stands until you hit the number or twenty four stands-some armies will never reach it.  You can never more than double stand types. 

So...why?
The advantage is spacing. Heavy infantry fights at four to a 40mm stand (in 15mm). Medium's only three. In combat rolls that will be telling. 

So why not just play Dba?  Because am a tinkerer mainly. And why not just build WAB armies?  Other than the fact that I am among the slowest painters in the hobby it allows for quick decisive games. Oddly this could also work in 15mm on a 4x6 table to allow for that oft overlooked maneuver phase of the battle's course of events. 

I will let you know if I make something happen with this one or if it stays a passing fancy

Thursday, September 6, 2012

Dux of the Rings?

So... recently there's been the appearance of a number of rules systems from Osprey. It's a simple model, but one I suspect that will work quite well for them in the long run. Dux Bellorum however is a quality product, and brings something I've been looking for out of a system for a while. My problem is simple. I don't paint much quickly, which, when combined with my Gamers ADD, results in mot a lot being available to throw on the table. So that's meant DBA for the most part, which I'm fine with. It's a simple solid system in 2.2 (I'm not touching that whole 2.2+ vs 3.0 mess). But-it's simple, and the forces are always 12 stands on 12 stands, so it's not always balanced.

Dux Bellorum give additional details with a rather specific focused feel for the period. There are a number of fine reviews you can find online, I won't attempt to compete with their efforts. What I can say is that this allows a rather complex game with 8-12 stands on the table....well, at least it appears that way on first read through.

Now I've been a fan of the idea of using DBA (not HoTT) for "Historically Plausible Fantasy Wargaming", whatever that means. In much the same way Dux Bellorum could have a roll in similar fantasy gaming. However, as Dux is, in it's roots, a rule set focused on a particular period, it brings to mind a fantasy derivitive also focused on a particular type of fantasy gaming, in particular Lord of the Rings.

 Gondor should be run as a simple Late Roman army List with, as far as I can tell, no changes (though I'm sure some experts of the archeological evidence will argue with me). Mordor Orcs should be an easy translation, which was what jumped out when I first read through the book. Clearly I have problems.

Mordor Orcs
Aggression +5     Leadership Points: 6-10
1 Foot Companions with Leader @ 5 Pts ea
0-3 Noble Warriors @ 5 Pts ea
0-10 Ordinary Warriors @ 3 Pts ea
0-1 Foot Bows @ 3 Pts ea
0-2 Mounted Skirmishers @ 2 Pts ea
0-2 Foot Skirmisher @ 1 Pts ea

Special Rules
Allies: Up to 6 Army Points may come from one of the following lists: Easterling, Southron (obviously TBD at this point).
 * If Foot Companions are Selected, they must be Warriors
 * If Chariots are selected, only the Leader may select them
 * Mounted Skirmishers should be represented by Wolfriders
 * One piece of Terrain if defending  
 * 0-3 Strategy and Tactics: Ambush, Champion's Challenge, Chariots, Experienced Warlord, Fanatics, Mead (all but a must), Veterans, War Dogs (er...Wargs)

Saturday, August 25, 2012

Mission-Vision-Goals

Mission for this blog is simple-increase the quality of my hobby of Wargaming.  That means the enjoyment I get out of it, how often I play it, and how many full forces I have.

How I envision completing this is by gaming more often without attempting to take more time from our schedule (Married, Moving, etc). It means more wasted time focused on hobby efforts and capturing what time I can. It means finishing projects.

Goals-Currently there are a number of open current projects. I need to focus on three, as much as I want to do otherwise.

Maurice in 6mm-My Austrians are started and in the most need of completion. Foot is almost complete. Cavalry and Artillery are not more than basecoated. This project must be the priority. Success is defined as my 100pt Austrians complete.

DBA 15mm-Theoretically a quick whip of a paint job to get armies done. Then you bump into my painting speed. And my completist streak to get every option and variant. So I have two armies done (Dark Age Irish and Roman Patrician) and one halfway done (Numidian), with probably the lead for a dozen more lying around and that again storage. Success will be defined as the Numidians complete and two more done.

Check Your 6! Jet Age 1/600-I was able to get six aircraft painted in quick order, which is a good feeling. At 1/600 this is a small effort, admitedly. Success here will be defined as two more completed matched sets/battles for a total of a dozen more aircraft.

The gaming year starts 1 Sept-other things will prevent me from starting earlier. I have until 31 Aug 13 to get these projects done. Also the goal is to increase the amounts of gaming I get in-here the goal will be one wargame every month of some sort. Not a grand goal, but better than nothing and far better than what I've been able to get thus far.